![]() I think you can still appreciate people's real voices and the real performances. It would be fabulous if we can take it back a little bit. ![]() ![]() "It's going to exist, it just is, but there are ways of using it to our advantage. McBurney admitted that it's going to exist in some way, but she's concerned for its potential impact. "It feels a little bit Little Mermaid, having your voice taken out and reappropriated and put somewhere else." "To be honest I think a lot of my voice acting colleagues are quite freaked out by the possibility of people being able to replicate their voices," she told Eurogamer. She then joked: "I could summarise all that by saying it scares the shit out of me."Ĭharlotte McBurney, nominated for her role in A Plague Tale: Requiem, felt similarly. AI is here to stay and it has great use in the games industry and other industries as well of course, but it's about proceeding with caution and care." So I think we just need to start having proper conversations about it. For voice actors and for others in games who are making the creative content, the opportunity for our creative endeavours and work to be taken is quite high. "And the excitement of what AI can do is perhaps not allowing us to see the pitfalls and appreciate the pitfalls. "It sends a little chill down my spine and I think that we have to really understand what AI is and get out in front of it, because - we see this from time to time - the technology is moving faster than the legislation around it," said Jane Perry, last year's Performer in a Leading Role winner for playing Selene in Returnal. Newscast: Are Unreal Engine's procedural generation and Ubisoft's Ghostwriter the future of game development? Watch on YouTube
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